Jessica. 20. Christian. pre-pharmacy major hoping to get my white coat soon. fanfic is basically my favorite thing.

Multi-fandom. I love foxes and charismatic villains and adorable animal bbs and Dragon Age Inquisition is quickly taking over my life.

I tag fandoms but not spoilers. If there's something you'd like tagged just give me a shout!

My roommates are probably going to be so glad when I move out and they don’t have to listen to me making freezer runs at 3 am and accidentally kicking/headbutting/body slamming walls anymore. ;;

And so it was, that in all the celebration, in all the hubbub of noise and excitement, there were two figures who stood silent, and still.  Side, by side.  And though every single human in the stands, or in the commentary boxes was at a complete loss for words, the man who in his life had uttered fewer words than any of them, knew exactly what to say.

That’ll do, Pig.  That’ll do.

counterpunches:

hetagarnet:

qichi:

linguisticsyall:

Where does your tongue stay when you’re not speaking? If you’re an English-speaker, it’s behind the top front teeth. If you’re a Russian-speaker, it’s on the bottom of your mouth, lying flat.

#what #for real

I JUST FREAKING CONSCIOUSLY CHECKED AND TRIED TO MAKE IT LAY FLAT BUT NO, IT’S SERIOUSLY AT THE TOP OF MY MOUTH. I DON’T LIKE THIS

 

DRAGON AGE INQUISITION UPDATE FROM MARK DARRAH

misspiggy385:

"From Mark Darrah, Executive Producer of Dragon Age: Inquisition

I’m writing to let you know that Dragon Age: Inquisition has a new release date of November 18, 2014 in North America (November 21st in EU). We appreciate the enormous support we’ve received from all of you to get to this point, and while this extra few weeks may not seem like a lot, I know the game you’ll play will be all the better for it.

Since we began working on Dragon Age: Inquisition almost four years ago, our goal was to create the best Dragon Age experience ever. It was that goal that motivated many of our decisions: moving to Frostbite, bringing race choice and customization back, improving tactical camera, building a team of characters whose relationships evolve based on your actions, and most importantly, crafting an epic, nation-spanning story that both draws upon past games and takes you to many new places in the realm of Thedas.

I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero’s choices. And ensuring the experience you get is the best it can be in the platform you choose to play on.

Thank you again for your patience and support!

Mark”

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